
Resume
I am a passionate video game enthusiast with a strong foundation in game design, holding a BSc in Games Design with First Class Honours from Bournemouth University. I have excellent creative problem-solving and organisational skills, with a proven track record of thriving both in collaborative team settings and independent projects. I communicate clearly and can engage effectively with diverse groups of people.
I approach challenges with an open mind and a genuine eagerness to learn and grow. My ambition is to contribute to a dynamic team that creates exceptional entertainment and delivers a first-class user experience for players. I am particularly interested in a Game Designer role where I can learn from and work alongside a broad array of industry experts. I have hands-on experience with level editors such as Unreal Engine 4/5 and Unity, as well as game development software like Maya and bug databases such as Helix and Jira.
PROFESSIONAL EXPERIENCE
Freelance Game Developer
October 2024 - Jan 2025
Infinity 27
Open to new contracts
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Collaborated with the development team to design and implement a side quest in Unreal Engine 5 for the upcoming game Samsara, due for release in spring 2025.
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Focused on level and quest design, crafting a comprehensive story and character dialogues that enhance player engagement.
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Worked closely with industry professionals, gaining insights into standard industry practices throughout the development cycle whilst enhancing my skills in level and quest design.
QA Tester
May 2023 - Now
Universally Speaking
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Conducting comprehensive quality assurance testing on AAA titles to ensure high standards of gameplay and user experience.
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Developed expertise in industry-standard bug databases such as Helix and Jira, to efficiently document and manage bug reports.
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Collaborating with development teams to identify, report, and prioritize issues, contributing to the overall quality and polish of the final product.
EDUCATION
2019 - 2022 – First Class Honours
BSc Games Design | Bournemouth University
Year 3 modules: Pervasive Gaming, Usability and Games Analytics, Innovative Enterprise & Business, Individual project.
Year 2 modules: Game Studio Project, Modelling for Animation, Interface Design, Animation for Games, Storytelling and Narrative, Commercialisation and Business Environment.
Year 1 modules: Level Design Fundamentals, Lighting and Texturing, Games Modelling Fundamentals, Games Design Principles, Games Development Pipeline, Digital Technologies.
2012 -2019
A Levels, GCSE
A Levels: Geography, Physics, Mathematics
Achieved 12 GCSE grades A*- C
SKILLS
Software & Programming
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Unreal Engine 4/5, Unreal Blueprint, Unity, Maya
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Helix and Jira: Software used to report bugs during my time at Universally Speaking
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GitHub Desktop, Unreal Game Sync and Parsec
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Basic knowledge of Python and C#: Used for usability and games analytics and interface design
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Basic knowledge of Photoshop
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Microsoft Office Package
Soft skills & Competencies
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​Creative problem-solving skills: Evidenced when creating a Quest for Infinity 27 that adhered to existing gameplay mechanics and story themes, fitting the requirement of only one new NPC, while delivering a high-quality level within a strict timeframe.
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Verbal and written communication skills: Developed through the creation of clear and concise game design documents and video presentations at university. Enhanced at Universally Speaking when collaborating with external clients and team members and when writing precise bug reports. Demonstrated when successfully pitching a quest design to Infinity 27, articulating my design choices and their alignment with the overall themes and mechanics of the game, ultimately securing a freelance contract.
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Organisation skills: Developed when working on several projects at university simultaneously and when balancing work at Universally Speaking along with the freelance contract at Infinity 27.
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Ability to work as part of a team and collaborate: Demonstrated during 2021 BFX Game Jam and Game Studio project, completing both projects iteratively, on time and to a high standard. Evidenced whilst working effectively with art and development teams at Infinity 27 to ensure my design ideas were feasible and aligned with the overall vision of the project.
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Ability to work autonomously: Demonstrated through the creation of a fully functional wave based zombie survival game during the summer of 2021. Also demonstrated during the summer of 2020 when I developed the spaceship map I created from the game design document made for the level design fundamentals module. As well as this I created a fully functioning action-adventure level in Unreal Engine 4 called Apocalypse.
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Languages: Fluent in French (mother tongue), fluent in English.
ACTIVITIES
Playing and creating video games
Snowboarding, mountain biking, going to music festivals.
Travelling and learning about different cultures.